Search

Web Development

Bachelor of Web Development

THE PATH TO YOUR DREAM DEVELOPER JOB IS LAID OUT RIGHT HERE
SAE Design student
Available at
Belgrade
Fees
Duration(s)
6 Trimesters Full Time (Fast Track)

Complete your course faster by studying through 6 trimesters across 2 years.

Bachelor of Web Development
Course Durations
6 Trimesters Full Time (Fast Track)

Complete your course faster by studying through 6 trimesters across 2 years.

Start Date(s)
Belgrade
  • September 2024

Bachelor of Web Development
Start Dates
Belgrade
  • September 2024

Entry Requirements
Bachelor of Web Development
Domestic Entry Requirements
Both domestic and international students must meet one of the following criteria:
Completion of a Senior Secondary Certificate of Education (your Year 12 certificate) or equivalent; OR at least 21 years old and demonstrated experience.
English language certificate (IELTS, TOEFL, any CEFR certificate) showing B2 level competence.
Bachelor of Web Development
International Entry Requirements
International Entry Requirements
Both domestic and international students must meet one of the following criteria:
Completion of a Senior Secondary Certificate of Education (your Year 12 certificate) or equivalent; OR at least 21 years old and demonstrated experience.
English language certificate (IELTS, TOEFL, any CEFR certificate) showing B2 level competence.

YOUR CAREER IN WEB DEVELOPMENT BEGINS NOW

Develop advanced skills in industry-standard software packages HTML, CSS, Java Script, PHP, SQL, Photoshop, Illustrator, InDesign, Adobe XD and After Effects.
Practical, immersive training All work is project-based, with no exams.
Cross discipline collaboration Use your design skills to work across film, audio, music, gaming and animation projects at SAE.
Expand your career Graduate with a portfolio, work experience, employability and entrepreneurial skills and a network of fellow creatives.

You'll learn the latest industry-standard software

Design & Visual Communication Skills

Front-end design and development Back-end programming and development UX/UI Design Branding and identity design Online and print design Digital image-making User-centred design

Course Structure

Stage 1: Foundations
Develop the essential technical design skills and the knowledge required to collaborate with other creative media students and professionals.
‘Web Design Fundamentals’ is the introductory module for students to learn the principles and practical tools of design for the web. Student will learn about design concepts, user experience, and visual communication, while considering how to use design fundamentals to meet specific user needs. Students will learn the fundamentals of user-centred design and how to create iterations of their designs based on users’ feedback. Moreover, they will be able to critique User Interface Designs and propose improvements. Broader issues of copyright and intellectual property will be addressed, and students will be introduced to academic writing styles.
This module is a counterpart to Web Design Basics, in which students learn the development side of web applications through basic markup languages (HTML, CSS and others as appropriate). Web standards and responsive layout techniques will be assessed and practiced, with students analysing existing sites and working on improvements to given problems. Industrial standards and best practices in web design and development will be introduced in this module; project management skills will also be developed.
‘Front-end Fundamentals’ introduces students to the basics of user interaction and front-end development for web. They will develop their programming skills with appropriate technologies to develop complex user interactions, culminating in the creation of an interactive and responsive web application.
This module is the culmination of Level 4 for Web Development students, in which they focus on developing the back-end of web applications. Students will be introduced to object-oriented programming (OOP), servers and databases, and explore the interrelationship between back-end and front-end. They will also develop their presentation skills for pitching concepts and project ideas.
Stage 2: Advanced - Refine & Expand
Broaden your scope to work on complex multidisciplinary projects in accordance with industry standard practices.
The module introduces students to professional working environments (or a facsimile thereof), through the ‘Creative Studio’ approach. It builds on foundational skills from Level 4 and introduces students to more advanced professional workflows in their chosen industry. This will include more advanced training in software and hardware, the exploration of complex production techniques, and the student’s ability to critically analyse and reflect on their own work. Students will undertake a number of prescribed projects briefs (the briefs available will be selected by the local campus faculty) led by a facilitator. Students will enhance their creative production skills through these projects, while also developing problem-solving skills, knowledge of cultural contexts, and the ability to engage with constructive feedback.
Creative Studio 2 enables students to contribute their specialised knowledge and skills through assigned roles in collaborative projects, to mirror industry practices in light of its convergence and creative interdependency. Students will build their essential abilities to plan and work in teams, as well as to contribute to extended projects incorporating a business perspective by considering individual strengths. The module also develops students' knowledge and skills in creative media business, equipping them with the tools needed for entrepreneurial working or involvement in creative studio business and marketing roles.
This module enables students to identify an area of professional interest and undertake research to develop a deep and sound knowledge in that area. The research undertaken should be comprehensive and consider the historical development/context of the topic area, existing research in the field, and relevant common production techniques. Throughout this module students will work towards developing the proposal for a Major Project. From the first draft of the research proposal they will develop a more detailed document, supported by broad scholarly research and a feasible methodology. Students will be supported to identify methodologies and outcomes appropriate for either an arts or sciences major project. At the end of this module students will have clearly defined the parameters of their Major Project and how it fits with their career objectives.
In Advanced Specialized Project students will develop their professional practice through the planning and implementation of an independent activity. The chosen activity may be focused on scholarship or practice, be undertaken individually or as part of a team, and may take place entirely on campus or involve a ‘live project’ from industry. By choosing an area of specialisation, students will develop a greater awareness of their professional interests and own the direction of their professional development and future career opportunities. Students will learn how to assess their own skills and knowledge and develop strategies to fill skills gaps as they prepare for their Major Project. The module also provides students with an opportunity to undertake ‘live projects’ to support the development of professional knowledge and skills within their chosen field of the creative industries, enhancing their understanding of current industry best practice.
Stage 3: Showcase
Execute a project of your own design which is of high quality and externally published, with the knowledge to commercialise if you choose. You'll also apply your skills through industry work placement.
The Major Project is the culmination of the undergraduate programme; it gives the student the opportunity to demonstrate their skills in a large scale, advanced level project. There are two options for the Major Project. There is an expectation that the final deliverable for this programme will be of a calibre such that it demonstrates the student’s capacity to progress into professional practice or postgraduate studies.
UCAS Course Codes
BA/BSc (Hons) Web Development 6 TRIMESTERS
INDUSTRY PARTNERS. INDUSTRY PARTNERS.
We consult closely with industry professionals so you can expect a course that’s highly relevant and equips you with sought-after skills.

BACHELOR OF WEB DEVELOPMENT OUTCOMES

What jobs will this course lead me into?

  • Full-stack developer
  • Web developer
  • Web designer
  • Social media designer
  • UX designer
  • UI designer
  • Creative director
  • Branding and identity designer
  • Art director
Course Duration Graphic

Easy transition into postgraduate courses

SAE Bachelor Degrees are structured in an integrated course framework.

This means that when you complete an SAE of Design & Visual Communication you will be awarded the maximum credit points available, providing you with the opportunity to seamlessly transition into the higher-level postgraduate qualifications if you choose to do so.

Student Spotlight

CARDIN FARNHAM

CARDIN FARNHAM

Find out why Cardin Farnham is hungry to learn about design
Read more
ROO GUTHRIE

ROO GUTHRIE

Discover Roo's passion for design
Read more

Course FAQs

All SAE courses have a focus on practical, hands-on delivery. The amount of practical time you experience during your studies does vary, depending on your course. You will also have opportunities to access campus resources and facilities outside of class time, during campus opening hours.

Read more about SAE enrolment for domestic students here.

Read more about SAE enrolment for international students here.

You can apply for SAE courses quickly and easily online. Go to our Apply now page for further information.

FEE‑HELP is a ln Australian Governement loan scheme that assists eligible fee paying students pay all or part of their tuition fees. It cannot be used for additional study costs such as accommodation or text books. The total amount of FEE‑HELP a person can use is known as the ‘FEE‑HELP limit’.

Once a person begins using FEE‑HELP, the amount of FEE‑HELP they have left to use is known as their ‘FEE‑HELP balance’.

View all FAQs
CREDIT AND RECOGNITION OF PRIOR LEARNING

SAE may recognise your prior learning and may grant credit towards satisfying the requirements for a VET or a higher-level program. This is applied where previous learning is considered equivalent to the content and learning outcomes prescribed for units within the program.
For full details, please refer to SAE's policy on recognition of prior learning and credit transfers.
Design

YOUR DREAM DEVELOPER CAREER BEGINS NOW

With our industry connections, specialised teachers and personalised education in world-class facilities, you can unleash your creative future with confidence.